#pragma once

#include <iostream>
#include <list>
#include <vector>
#include <map>
#include <string>
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <windows.h>
#include <gl\glew.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GL\glfw.h"

typedef std::string String;

#define BUFFER_OFFSET(i) ((char *)NULL + (i))